Overview The follow-up to, ' tactical real-time wargame set during the, Sid Meier's Antietam is a direct sequel developed by and released late in 1999. As its forebear did, Antietam! Recreates a single battle in the war, in this case the, the bloodiest one-day battle in history. Both mechanically and visually, it is extremely similar to the previous game, and aside from its shift in focus to a new venue, which brings with it many new scenarios as well as a new campaign, the changes made to the Gettysburg! Formula are decidedly subtle. Incorporates new interface elements, additional terrain and unit types, as well as introducing higher potential experience levels and command ratings for troops and commanders. Refinement is the common theme with most of these changes, as Antietam! Chooses not to reinvent but rather to streamline the original Gettysburg! In what was an unusual move at the time, Antietam! Was not available at retail like its predecessor, instead being sold only through the. Firaxis' original plan was for Antietam! To be the first installment in the Sid Meier's Great Battles Series, a procession of stand-alone releases based on the Gettysburg! Engine each dealing with a single battle in the war. They were to then be directly marketed and sold to the Gettysburg! Online community through the Firaxis website, where they could be purchased at a reduced price. While Antietam! The game is very detailed and realistic. It can be played as a single scenario, or as a campaign of linked scenarios, either recounting the original history or exploring alternate possibilities. Hope you enjoy playing this demo version of Sid Meier's Antietam!The demo allows you to play two scenarios and the. Find Firaxis Games software downloads at CNET Download.com. Sid Meier's Antietam demo. Command Union or Confederate troops on a detailed, 3D battlefield. Sid Meier's Antietam is the follow-up to Sid Meier's Gettysburg, one of the most successful United States Civil War computer games. Based on Gettysburg's. Was the only independent product to be born of the Great Battles Series, Sid Meier's South Mountain! Was later distributed as a patch for Antietam!, and was also included in the Sid Meier's Civil War Collection. Gameplay See also: The basic structure of Antietam!' S individual scenarios does not differ overmuch from that of Gettysburg! Engagements last a finite amount of time, and at their endpoint the winner is decided by way of Victory Points (VP), which are awarded both for casualties and holding objective points, with the latter usually being the more important of the two. By contrast to the individual missions, the Antietam! Campaign dramatically diverges from the previous game's format. Whereas Gettysburg! Presented its campaign as a series of linked scenarios which could branch in different directions based on the player's performance from one to the next, the sequel reenacts the Battle of Antietam as a single lengthy scenario, with additional variant campaigns which alter certain parameters. This particular change was a point of contention with some reviewers, though, who felt that the style of Gettysburg!' S campaign, as well as the atmospheric briefings that accompanied it, was far superior. Although not strictly related to gameplay, Antietam! Also includes the formerly-unpublished Antietam battle report of Union officer, which can be accessed and read from within the game. Updates the Gettysburg! Engine modestly in both mechanical and graphical capacities. A greater visual variety among troops is present, which is complemented by additional regiment types like Sharpshooters and Zouaves. Additional types of artillery are also present, and canister shot is also available to them for use in close-range scenarios. Also introduces a sixth experience level for troops, Elite, which starts regiments with a baseline of six blocks on their morale bar, and a fifth level of command rating for superior officers, Legendary. New terrain features such as corn fields and sunken roads further bolster environmental variance, and water features can now only be crossed at bridges and fords. The game's user interface was slightly altered in order to incorporate newly-added features or to streamline existing ones, and Antietam! Includes a greater number of contextual tutorial pop-ups as well in order to help ease new players into the game's concepts. Reception The reaction to Sid Meier's Antietam! Was generally positive, although noticeable less enthusiastic in some cases than the reaction to Gettysburg! Comments regarding gameplay were perhaps the most unequivocally favorable, as it was frequently noted that Gettysburg!' S tactical real-time mechanics, with their heavy emphasis on formations and troop placement, still held up with the release of the new game. The updates to the game's mechanics and its new scenarios were both seen as significant assets as well, though the lack of a dynamic campaign was lamented by some. Certain individuals also seemed appreciative of the fact that a number of the more commonly-highlighted ease-of-use issues and interface quirks of the previous game had been fixed or at least addressed with the release of Antietam! One of the most common complaints leveled against Antietam! Was that, while solid, it was still a fairly typical sequel which neither significantly expand upon the foundation of its predecessor nor went out of its way to draw new players in. And while it was generally agreed that the Gettysburg! Formula had aged well, the same was not always said for its presentation. Several reviewers recounted experiencing severe slowdowns during larger battles, and while most felt that the game's graphics were still attractive or at least serviceable two years later, others expressed concerns that the aging technology of Antietam! Would limit the game's appeal outside of existing Gettysburg! Fans and wargaming advocates, with a few even openly calling for a new engine if further titles were to be seriously pursued. Contact S id Meier's South Mountain Sid Meier's Antietam! Read Me Version 3.0 8/18/00 ************************************************************ ** Features added to v12.30 ************************************************************ -- The South Mountain scenarios are added. These are accessible via a shortcut added to the start menu. If you wish to manually run the scenarios, use the '-campaign 3' argument (i.e. Antietam.exe -campaign 3). The original Antietam campaign can then be accessed by using '-campaign 1'. There are two additional maps included within South Mountain. -- There is a Adobe Acrobat file containing the latest version of the Antietam manual. It is located in the folder you extracted the patch to, and is called 'smaman.pdf'. You will need to have Adobe's Acrobat reader installed to view this file. At the time this readme.txt was written, it could be found. -- While it is possible to remove the South Mountain Add-on by uninstalling it from the Add/Remove Software Control Panel, you will need to reinstall Antietam if you wish to play the Antietam campaign.' To Read The Changes For Version 9.84, To Read The Map Configuration Codes, Click Here Sid Meier's Antietam Beta Patch ************************************************************ ** Features added to v9.84 ************************************************************ '-- You can now reach the preferences menu from the main interface. Hit F9 from the main menu to access this screen. -- CTRL-B will now toggle the regiment art to blocks and back again in-scenario. -- You may now see the source(s) of incoming fire on all regiments of a brigade when its commander is selected. ************************************************************ ** Fixes in v9.84 ************************************************************ --Saved games in multiplayer now correctly restore reinforcement settings. --Certain toolbar reconfigurations used to cause problems (Unlimber for infantry for instance). It now checks commands and disallows. -- Severe rally now removes the correct number of troops. -- Map 'speckling' has been greatly reduced. -- For player-created campaigns, the buildXX.txt file is now correctly read. -- A human playing what was an AI player in a saved multiplayer game now works correctly. -- Troop effectiveness in multiplayer now works as it should. -- Troops now receive road benefits in town, and road grid has been reduced. -- Installed desktop themes no longer cause the mouse to flicker on the options screen. -- A3D soundcards no longer cause sporadic fatals in-scenario. -- The quotes prior to entering a scenario now display for the correct amount of time. -- The 'photo survey' of the Burnside's Bridge scenario now contains the correct compass information. -- Entrenchment now takes the correct amount of time in all scenarios. -- Some graphic artifacts from unit animations were removed. -- Units no longer instantly route, rally, route, etc. Under certain conditions in certain scenarios. -- Regiments in woods which are not moving or firing cannot be seen unless within small-arms range of enemy units. -- The game now correctly lists multiplayer options. This file contains late-breaking news on Sid Meier's Antietam!all the things you need to know that didn't make it into the manual. ************************************************************ ** Known Bugs ************************************************************ MULTIPLAYER -- For Serial or Modem-to-Modem play [not Internet play over a modem but direct connections only], once a multiplayer game has been completed, it is necessary to quit the game before you can play another multiplayer game in this manner. ORDER OF BATTLE vs CASUALTY REPORTING -- Due to several factors (such as units starting some scenarios weakened, the fact that the game continues slightly beyond the moment at which the score is calculated, and Internet lag problems regarding melee and unit capture), the score screen casualty numbers will occasionally be higher or lower than the total casualties reported on the OB screen at the end of the game. The score screen is correct. ************************************************************ ** Some Player Notes ************************************************************ -- Big Battles and Rally: If you decide to play one of the several full-day battle scenarios, it would be wise to play with the option 'Severe Rally'. After several hours, it would have been very unlikely for previously routed troops to keep on rallying. Severe rally will hinder the probability of this happening for heavily damaged, or inexperienced troops.' Sid Meier's Antietam Toolbar Fix This patch reverts the toolbar back to the Sid Meier's Gettysburg Order. Sid Meier's Antietam! On Windows XP (Service Pack 2)/DirectX 9.0c June 16th, 2005 Rationale: The game Sid Meier's Antietam! Was originally a Win98 game by Firaxis Games which requires some modifications to its default installation to properly function outside of its original native Windows 98 environment. This document addresses the steps necessary to make this Win98-era game fully functional on the now current Windows workstation standard, Windows XP (Pro), Service Pack 2, which incorporates DirectX 9.0c as standard.
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